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Fisherman Character Design Sculpt

Final character for my Character Design university class. Concept sketches were done in Photoshop (and on many sticky notes), sculpted in Zbrush, textured in Substance Painter, and compiled and rendered in Maya Vray. Clothing was created in Marvelous Designer and refined in Zbrush.

His name is Bart Hollermew.

Final Turnaround

Wireframe Turnaround

Detail Close-Ups

Detail Close-Ups

Shape Design

Shape Design

Clothing Design

Clothing Design

Action Pose 1

Action Pose 1

Action Pose 2

Action Pose 2