The Last of Us Clicker recreation, sculpted, simmed, and rendered within Blender, textured in Substance Painter. Human base mesh heavily modified to achieve look. I created a groom within Blender for the hair particles on his head, and I used the Secret Paint Addon by Orencloud to scatter the various fungi on his body.
Plant models from Botaniq
Dirt texture from Blenderkit
Base human mesh from Daz3D: Ephriam
Turntable